
Operator
Boots-on-the-ground gunplay. Movement, weapons, breach-and-clear. If you live in shooters, this is your seat.
Three players. Three genres. One team.
Your squad of 3 each picks how they fight — command the battlefield top-down like an RTS, drop in first-person with a rifle, or wield the ancient magic of the desert. Multiple squads enter. Last squad standing wins.
Anubis Squad drops three very different survivors into a Cairo overrun by the undead. Pyramids crack open, the dunes fill with the husks of forgotten dynasties, and the only thing standing between humanity and the next plague is squads built from three completely different playstyles — coordinating, or falling apart trying.
Every match is a sprint through cursed terrain — claim relics, hold positions, survive what comes out of the sand. Three roles. One squad. No two players doing the same job.
Every squad runs three completely different playstyles. Choose which one suits you.

Boots-on-the-ground gunplay. Movement, weapons, breach-and-clear. If you live in shooters, this is your seat.

Build, deploy units, hold ground, call the shots from above. The map is yours — your teammates are the spear.

Magic, mobility, support. Bend the fight with abilities your teammates can't. The wildcard every squad needs.
Four pillars define every match.
Team-based competitive multiplayer with class roles, coordinated pushes, and round-by-round tactics that reward communication.
Modern Cairo collides with ancient power. Fight through collapsed temples, sand-buried streets, and tombs that were never meant to open.
Recoil patterns, aim-down-sights mechanics, movement-canceling, and the kind of skill ceiling that rewards practice. Built for players who chase the perfect round.
Tight match cadence — five to ten minutes per round. Designed to fit between everything else in your day. Queue, fight, win, again.
First gameplay footage drops soon. Subscribe on YouTube so you don't miss it.
In-engine captures, weapons, environments, and combat.
Where we are. What's coming.
Operators, weapons, networking, and the first playable maps. Internal playtesting weekly.
Closed playtests for Discord members. Sign up early to get an invite when slots open.
Open beta on Steam with ranked play, global leaderboards, and seasonal cosmetics.
Tournament mode, replay system, custom-lobby tooling, and community-run events.
Out of beta. Full content. Cross-platform progression. Steam release.
Features actively in development. Some live in alpha, some are coming.
Track your rank, your squad, and your kill-death across every season.
Bracket-style competitive events with prize support.
Watch any round back from any angle. Share clips with one click.
Operator, Commander, Adventurer — three distinct classes with their own kits, weapons, and abilities.
New maps, weapons, and cosmetics on a regular cadence post-launch.
Early playtests, devlog posts, bug reports, suggestions, screenshots, and the fastest way to talk to the team. Free, open, no spam.
Devlog clips, screenshots, polls, and behind-the-scenes — pick your platform.
Anubis Squad is the first game from Kurashsoftware — a one-person studio building games, servers, simulators, and AI tooling out of Reno, Nevada.
Visit kurashsoftware.com