// RTS + FPS + Magic — One Squad. One Match.

Anubis
Squad

Three players. Three genres. One team.

Your squad of 3 each picks how they fight — command the battlefield top-down like an RTS, drop in first-person with a rifle, or wield the ancient magic of the desert. Multiple squads enter. Last squad standing wins.

PC · Steam (planned) 3-Player Squads · Multi-Team PvP By Kurashsoftware LLC

The gods are waking.
Your squad is the answer.

Anubis Squad drops three very different survivors into a Cairo overrun by the undead. Pyramids crack open, the dunes fill with the husks of forgotten dynasties, and the only thing standing between humanity and the next plague is squads built from three completely different playstyles — coordinating, or falling apart trying.

Every match is a sprint through cursed terrain — claim relics, hold positions, survive what comes out of the sand. Three roles. One squad. No two players doing the same job.

Pick your fight.

Every squad runs three completely different playstyles. Choose which one suits you.

Operator role — first-person tactical gunplay
First-person tactical

Operator

Boots-on-the-ground gunplay. Movement, weapons, breach-and-clear. If you live in shooters, this is your seat.

Commander role — top-down RTS battlefield view
Top-down RTS

Commander

Build, deploy units, hold ground, call the shots from above. The map is yours — your teammates are the spear.

Adventurer role — spellcasting ability and magic
Ability caster

Adventurer

Magic, mobility, support. Bend the fight with abilities your teammates can't. The wildcard every squad needs.

Built for speed. Designed for squads.

Four pillars define every match.

Squad-based PvP

Team-based competitive multiplayer with class roles, coordinated pushes, and round-by-round tactics that reward communication.

Cursed Egypt

Modern Cairo collides with ancient power. Fight through collapsed temples, sand-buried streets, and tombs that were never meant to open.

Sharp gunplay

Recoil patterns, aim-down-sights mechanics, movement-canceling, and the kind of skill ceiling that rewards practice. Built for players who chase the perfect round.

Fast rounds

Tight match cadence — five to ten minutes per round. Designed to fit between everything else in your day. Queue, fight, win, again.

The trailer.

First gameplay footage drops soon. Subscribe on YouTube so you don't miss it.

Screenshots.

In-engine captures, weapons, environments, and combat.

Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
Screenshot 5
Screenshot 6

Roadmap.

Where we are. What's coming.

  1. Phase 0 — Complete

    Core gameplay loop

    Operators, weapons, networking, and the first playable maps. Internal playtesting weekly.

  2. Phase 1 — Active

    Friends & family playtests

    Closed playtests for Discord members. Sign up early to get an invite when slots open.

  3. Phase 2 — Open Beta

    Public beta + leaderboards

    Open beta on Steam with ranked play, global leaderboards, and seasonal cosmetics.

  4. Phase 3 — Tournaments

    Custom matches & events

    Tournament mode, replay system, custom-lobby tooling, and community-run events.

  5. Phase 4 — 1.0

    Full launch

    Out of beta. Full content. Cross-platform progression. Steam release.

What we're building.

Features actively in development. Some live in alpha, some are coming.

Coming

Global Leaderboards

Track your rank, your squad, and your kill-death across every season.

Coming

Tournament Mode

Bracket-style competitive events with prize support.

In Alpha

Replay System

Watch any round back from any angle. Share clips with one click.

In Alpha

Player Classes

Operator, Commander, Adventurer — three distinct classes with their own kits, weapons, and abilities.

Coming

Seasonal Content

New maps, weapons, and cosmetics on a regular cadence post-launch.

Join the squad on Discord.

Early playtests, devlog posts, bug reports, suggestions, screenshots, and the fastest way to talk to the team. Free, open, no spam.

Find us everywhere.

Devlog clips, screenshots, polls, and behind-the-scenes — pick your platform.

Built by Kurashsoftware LLC.

Anubis Squad is the first game from Kurashsoftware — a one-person studio building games, servers, simulators, and AI tooling out of Reno, Nevada.

Visit kurashsoftware.com